Linus Schneider
Artist & Director — 3D, Motion & Generative Systems
I am a senior CGI artist and director working across 3D, motion and generative systems — building visual work where experimentation and production meet.
My practice spans over 25 years, moving continuously alongside evolving image technologies: from high-end retouching and 3D stills to animation, procedural systems, and AI-driven workflows. This isn't a series of pivots — it's a single continuous practice exploring how images are constructed, how they move, and how behaviour emerges from systems.
With Houdini as my primary tool, I design production-ready assets, procedural pipelines, and generative workflows that are built for real production constraints — art-directable, scalable, and reliable from concept through final delivery.
I work directly with agencies, studios, directors, and brands — as senior artist, CG supervisor, or director — on projects ranging from commercial campaigns to generative image research.
Based in Switzerland, available worldwide.
Member of the Zurich-based PULK collective.
Linus Schneider
Artist & Director — 3D, Motion & Generative Systems
Feldstrasse 133, 8004 Zürich, Switzerland
mail@linusschneider.com
Mobil +41 78 620 59 66
